ABOUT
Prisme it’s a stage name — a space where everything I create comes together.
I like to think of my work as a prism: the world passes through me — colors, stories, projects, moments, music, emotions — and comes out transformed into images and sound.
I’ve been creating for as long as I can remember. From toys stop-motion and early YouTube videos, to film school in Paris (3IS), and later immersive installations, live visuals, animation, music projects and artistic direction.
Today, I design visual experiences for artists, events and creative projects. I’m especially interested in spaces where music and image merge: VJing, scenography, digital installations, interactive systems, and experimental storytelling.
What defines my approach is craft.
I work with digital and traditionnal tools — TouchDesigner, Blender, custom pipelines, crt tv, old cameras, brushes and canvas — always with a handmade mindset. I design my own tools, interactive systems and visual languages, mixing digital processes with analog textures and physical references.
I actively search for alternatives to AI. Creation is about time process, it should remain handcrafted, imperfect, and human. Above all, discovering new ways to create is a shareable tool.
As an art director, I place strong importance on the human side of collaboration: listening, researching deeply, building references together, creating a shared vision. Direction is not about imposing a style, but about revealing one.
My universe sits between the strange, the analog and the poetic: organic forms, bright colors in dark spaces, distorted nostalgia, cinematic moods. I create visuals that move with sound, and experiences that are meant to be felt, not just watched.
More than producing content, I build small immersive worlds — like films you can step into for a moment.
At the core of everything: colors, music, immersion — and love.